Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games (Volume 3) By Annette Godtland

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Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games (Volume 3)
 By Annette Godtland

Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games (Volume 3) By Annette Godtland


Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games (Volume 3)
 By Annette Godtland


Get Free Ebook Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games (Volume 3) By Annette Godtland

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Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games (Volume 3)
 By Annette Godtland

  • Amazon Sales Rank: #1061920 in Books
  • Published on: 2016-08-16
  • Original language: English
  • Dimensions: 9.25" h x 1.85" w x 7.50" l, 3.05 pounds
  • Binding: Paperback
  • 818 pages

From the Author This is the third book in my Do-It-Yourself Java Games series and by far the biggest book yet.  These are the three books I had planned for this series from the very beginning.  I'm happy to finally have all three done. I hope you enjoy working on the games in this book.I want to thank those of you who have left me such positive reviews.  These books take a lot of work to write.  Such positive feedback has encouraged me to continue writing more such books. So I'm not done writing yet.  I have ideas for more books that I might like to add to this series.

From the Back Cover What is discovery learning?

  • Learn using a hands-on, "try-it" approach. Try the steps as instructed and see what happens.
  • Start writing complete programs right away.
  • Learn Java programming techniques more by doing than by reading.
  • Fill in the blanks to write the programs yourself.  The answers are at the back of the book.
  • Discover how, when, and why Java programs are written the way they are.
What other people are saying about this series:"I have taught introductory programming courses for many years. These are the best books I have ever used for getting students interested in and excited about computer programming. A number of the students have actually gone on to become computer science majors. These students have proven to have an excellent background for more advanced courses. . . . I've never seen students get so excited by textbooks.""Within minutes a project begins taking shape on the computer screen, for immediate feedback and reward. The project proceeds in baby steps, so every time you write a line or two of code you see exactly what that code does. Every page has fill-in-the-blanks sections, encouraging you to actually think about what should be next rather than just quickly copying the author's code. The many projects have a very nice progression from very simple to moderately complex.""What makes Annette so good and unique is that she is the perfect combination of someone who really understands her subject matter and someone who knows how to teach that subject without being boring or condescending.""I've been having a blast getting started on the second book."What's next? Look for the other books in the Do-It-Yourself Java Games series:
  • Do-It-Yourself Java Games: An Introduction to Java Computer Programming
  • More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming
  • Do-It-Yourself Multi-Player Java Games: An Introduction to Java Sockets and Internet-Based Games

About the Author Annette Godtland is a computer programmer who worked at IBM for 20 years then Kingland Systems Corporation for 5 years. She now considersherself to be a hobby programmer. She particularly enjoys programmingcomputer games and working with all forms of computer graphics.Many years ago, Annette created course materials and taught a beginningprogramming class for 4th through 6th grade students. She enjoyed it somuch that she always wanted to try making her course into a book. Shefinally did it in her book: Do-It-Yourself Java Games: An Introductionto Java Computer Programming. This book was the first in a planned series of do-it-yourself Java programming books, intended for junior high tohigh school students as well as adults, as a means to explore aninterest in computer programming.Annette compiled a detailed tutorial of all the tips, tools, andtechniques she has learned for getting a program to market, and forselling almost anything on the Internet, in her first book, This LittleProgram Went to Market. She currently sells her own software atgodtlandsoftware.com.

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Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games (Volume 3) By Annette Godtland PDF
Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games (Volume 3) By Annette Godtland PDF

Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games (Volume 3) By Annette Godtland


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